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1.
J Strength Cond Res ; 38(4): e143-e149, 2024 Apr 01.
Artigo em Inglês | MEDLINE | ID: mdl-38513183

RESUMO

ABSTRACT: Fiedler, MJ, Triplett, NT, Hamilton, KC, Needle, AR, and van Werkhoven, H. The effect of different weight plate widths (bumper vs. standard) on the biomechanics of the bench press. J Strength Cond Res 38(4): e143-e149, 2024-Anecdotal evidence suggests that bumper plates impact lifts in powerlifting and weightlifting differently than standard cast iron plates, but whether biomechanical differences exist between lifts using bumper versus standard plates has not been investigated. Eleven resistance-trained subjects performed the bench press at 70, 80, and 90% of their 1 repetition maximum (1RM) while being blinded to whether they were lifting with bumper or standard plates. Motion data were captured by an 8-camera motion capture system, and electromyography (EMG) data were recorded for the anterior deltoid, pectoralis major, and triceps brachii. Repeated-measures analysis of variances showed a significant main weight effect for time under tension (p < 0.001), total work (p < 0.001), and muscle activity through EMG (across all muscles; p < 0.001) and a significant weight × joint interaction effect for average joint moment (p < 0.001) and peak joint moment (p < 0.001). However, there were no significant differences observed between the different weight plates for any of the measures. The main finding of the study suggests that there are no biomechanical differences between using bumper plates compared with standard plates during the bench press lift.


Assuntos
Músculo Esquelético , Treinamento de Força , Humanos , Fenômenos Biomecânicos , Músculo Esquelético/fisiologia , Músculos Peitorais/fisiologia , Eletromiografia , Levantamento de Peso/fisiologia , Força Muscular/fisiologia
2.
Materials (Basel) ; 13(19)2020 Sep 25.
Artigo em Inglês | MEDLINE | ID: mdl-32992735

RESUMO

This study explores the potential to reach a circular economy for post-consumer Recycled Polyethylene Terephthalate (rPET) packaging and bottles by using it as a Distributed Recycling for Additive Manufacturing (DRAM) feedstock. Specifically, for the first time, rPET water bottle flake is processed using only an open source toolchain with Fused Particle Fabrication (FPF) or Fused Granular Fabrication (FGF) processing rather than first converting it to filament. In this study, first the impact of granulation, sifting, and heating (and their sequential combination) is quantified on the shape and size distribution of the rPET flakes. Then 3D printing tests were performed on the rPET flake with two different feed systems: an external feeder and feed tube augmented with a motorized auger screw, and an extruder-mounted hopper that enables direct 3D printing. Two Gigabot X machines were used, each with the different feed systems, and one without and the latter with extended part cooling. 3D print settings were optimized based on thermal characterization, and both systems were shown to 3D print rPET directly from shredded water bottles. Mechanical testing showed the importance of isolating rPET from moisture and that geometry was important for uniform extrusion. The mechanical strength of 3D-printed parts with FPF and inconsistent flow is lower than optimized fused filament, but adequate for a wide range of applications. Future work is needed to improve consistency and enable water bottles to be used as a widespread DRAM feedstock.

3.
Materials (Basel) ; 11(8)2018 Aug 12.
Artigo em Inglês | MEDLINE | ID: mdl-30103532

RESUMO

Fused particle fabrication (FPF) (or fused granular fabrication (FGF)) has potential for increasing recycled polymers in 3-D printing. Here, the open source Gigabot X is used to develop a new method to optimize FPF/FGF for recycled materials. Virgin polylactic acid (PLA) pellets and prints were analyzed and were then compared to four recycled polymers including the two most popular printing materials (PLA and acrylonitrile butadiene styrene (ABS)) as well as the two most common waste plastics (polyethylene terephthalate (PET) and polypropylene (PP)). The size characteristics of the various materials were quantified using digital image processing. Then, power and nozzle velocity matrices were used to optimize the print speed, and a print test was used to maximize the output for a two-temperature stage extruder for a given polymer feedstock. ASTM type 4 tensile tests were used to determine the mechanical properties of each plastic when they were printed with a particle drive extruder system and were compared with filament printing. The results showed that the Gigabot X can print materials 6.5× to 13× faster than conventional printers depending on the material, with no significant reduction in the mechanical properties. It was concluded that the Gigabot X and similar FPF/FGF printers can utilize a wide range of recycled polymer materials with minimal post processing.

4.
Exp Brain Res ; 210(2): 303-12, 2011 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-21442221

RESUMO

Stochastic resonance (SR) is a phenomenon whereby the response of a non-linear system to a weak periodic input signal is optimized by the presence of a particular non-zero level of noise. Stochastic resonance using imperceptible stochastic vestibular electrical stimulation, when applied to normal young and elderly subjects, has been shown to significantly improve ocular stabilization reflexes in response to whole-body tilt; improved balance performance during postural disturbances and optimize covariance between the weak input periodic signals introduced via venous blood pressure receptors and the heart rate responses. In our study, 15 subjects stood on a compliant surface with their eyes closed. They were given low-amplitude binaural bipolar stochastic electrical stimulation of the vestibular organs in two frequency ranges of 1-2 and 0-30 Hz over the amplitude range of 0 to ±700 µA. Subjects were instructed to maintain an upright stance during 43-s trials, which consisted of baseline (zero amplitude) and stimulation (non-zero amplitude) periods. Measures of stability of the head and trunk using inertial motion unit sensors attached to these segments and the whole body using a force plate were measured and quantified in the mediolateral plane. Using a multivariate optimization criterion, our results show that the low levels of vestibular stimulation given to the vestibular organs improved balance performance in normal healthy subjects in the range of 5-26% consistent with the stochastic resonance phenomenon. In our study, 8 of 15 and 10 of 15 subjects were responsive for the 1-2- and 0-30-Hz stimulus signals, respectively. The improvement in balance performance did not differ significantly between the stimulations in the two frequency ranges. The amplitude of optimal stimulus for improving balance performance was predominantly in the range of ±100 to ±400 µA. A device based on SR stimulation of the vestibular system might be useful as either a training modality to enhance adaptability or skill acquisition, or as a miniature patch-type stimulator that may be worn by people with disabilities due to aging or disease to improve posture and locomotion function.


Assuntos
Terapia por Estimulação Elétrica/métodos , Equilíbrio Postural/fisiologia , Doenças Vestibulares/terapia , Vestíbulo do Labirinto/fisiologia , Adulto , Humanos , Recuperação de Função Fisiológica/fisiologia , Processos Estocásticos , Resultado do Tratamento , Doenças Vestibulares/fisiopatologia
5.
Gait Posture ; 33(4): 715-7, 2011 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-21277211

RESUMO

We propose a technique to estimate functional limits of stability (LOS) during bipedal stance using a controlled, low speed, voluntary leaning protocol requiring feet to remain in contact with the ground. LOS are estimated from ellipses fit to center-of-mass position data obtained during the leaning protocol. The LOS of nine healthy subjects were found to be 20-59% closer to the center of stance than the more frequently used anatomical boundaries and were reduced by closing the eyes. We conclude that functional stability boundaries should be used when the outcome measure is related to fall risk.


Assuntos
Equilíbrio Postural/fisiologia , Acidentes por Quedas , Adulto , Estatura , Peso Corporal , Feminino , Pé/anatomia & histologia , Humanos , Masculino , Postura , Medição de Risco
6.
Stud Health Technol Inform ; 125: 127-9, 2007.
Artigo em Inglês | MEDLINE | ID: mdl-17377249

RESUMO

UNLABELLED: Virtual reality (VR) simulation has been used to improve training for manual laparoscopy and to give surgeons superior performance in the operating room. However, VR has not been used to train surgeons in robotic laparoscopy. SUBJECTS: Five students of the University of Nebraska Medical Center (UNMC) and the University of Nebraska at Omaha gave consent according to UNMC ethical guidelines. EXPERIMENTAL PROTOCOL: Subjects performed with the Da Vinci robotic surgical system 5 trials for each of two tasks (Bimanual Carrying, BC; Needle Passing, NP). Each task was performed first in the actual robotic operating environment and then in VR. The data analysis included time to task completion, instrument tips distance traveled and the corresponding speed, and range of motion of the elbow flexion and extension of each subject. RESULTS: The BC and NP tasks were not significantly different between the two environments with respect to robot tip speed and the elbow range of motion for both arms. Time to task completion and distance traveled were significantly different between the two environments for both tasks. Survey results showed that subjects partially agreed that it was easy to adapt to VR and felt comfortable manipulating the robot controls in VR. They also suggested that they would like to have VR as part of their regular training. Our preliminary efforts showed promise that our VR environment is valid and it can be used for training of robotic laparoscopy. However, the differences identified need to be further explored and point to the need to further improve our VR simulation.


Assuntos
Cirurgia Geral/educação , Laparoscopia , Robótica , Interface Usuário-Computador , Humanos , Nebraska
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